6.6 KiB
Object
The Napi::Object class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types:
Napi::Valueand extendsNapi::ArrayNapi::ArrayBufferNapi::Buffer<T>Napi::FunctionNapi::TypedArray.
This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get().
Example
#include <napi.h>
using namespace Napi;
Void Init(Env env) {
// Create a new instance
Object obj = Object::New(env);
// Assign values to properties
obj.Set("hello", "world");
obj.Set(uint32_t(42), "The Answer to Life, the Universe, and Everything");
obj.Set("Douglas Adams", true);
// Get properties
Value val1 = obj.Get("hello");
Value val2 = obj.Get(uint32_t(42));
Value val3 = obj.Get("Douglas Adams");
// Test if objects have properties.
bool obj1 = obj.Has("hello"); // true
bool obj2 = obj.Has("world"); // false
}
Methods
Empty Constructor
Napi::Object::Object();
Creates a new empty Object instance.
Constructor
Napi::Object::Object(napi_env env, napi_value value);
-
[in] env: Thenapi_envenvironment in which to construct the Value object. -
[in] value: The C++ primitive from which to instantiate the Value.valuemay be any of:- bool
- Any integer type
- Any floating point type
- const char* (encoded using UTF-8, null-terminated)
- const char16_t* (encoded using UTF-16-LE, null-terminated)
- std::string (encoded using UTF-8)
- std::u16string
- Napi::Value
- napi_value
Creates a non-empty Napi::Object instance.
New()
Napi::Object Napi::Object::New(napi_env env);
[in] env: Thenapi_envenvironment in which to construct theNapi::Valueobject.
Creates a new Napi::Object value.
Set()
void Napi::Object::Set (____ key, ____ value);
[in] key: The name for the property being assigned.[in] value: The value being assigned to the property.
Add a property with the specified key with the specified value to the object.
The key can be any of the following types:
napi_valueNapi::Valueconst char*const std::string&uint32_t
While the value must be any of the following types:
napi_valueNapi::Valueconst char*std::string&booldouble
Get()
Napi::Value Napi::Object::Get(____ key);
[in] key: The name of the property to return the value for.
Returns the Napi::Value associated with the key property. Returns the value undefined if the key does not exist.
The key can be any of the following types:
napi_valueNapi::Valueconst char *const std::string &uint32_t
Has()
bool Napi::Object::Has (____ key) const;
[in] key: The name of the property to check.
Returns a bool that is true if the object has a property named key and false otherwise.
InstanceOf()
bool Napi::Object::InstanceOf (const Function& constructor) const
[in] constructor: The constructorNapi::Functionof the value that is being compared with the object.
Returns a bool that is true if the Napi::Object is an instance created by the constructor and false otherwise.
Note: This is equivalent to the JavaScript instanceof operator.
AddFinalizer()
template <typename Finalizer, typename T>
inline void AddFinalizer(Finalizer finalizeCallback, T* data);
[in] finalizeCallback: The function to call when the object is garbage-collected.[in] data: The data to associate with the object.
Associates data with the object, calling finalizeCallback when the object is garbage-collected. finalizeCallback
has the signature
void finalizeCallback(Napi::Env env, T* data);
where data is the pointer that was passed into the call to AddFinalizer().
AddFinalizer()
template <typename Finalizer, typename T, typename Hint>
inline void AddFinalizer(Finalizer finalizeCallback,
T* data,
Hint* finalizeHint);
[in] data: The data to associate with the object.[in] finalizeCallback: The function to call when the object is garbage-collected.
Associates data with the object, calling finalizeCallback when the object is garbage-collected. An additional hint
may be given. It will also be passed to finalizeCallback, which has the signature
void finalizeCallback(Napi::Env env, T* data, Hint* hint);
where data and hint are the pointers that were passed into the call to AddFinalizer().
DefineProperty()
void Napi::Object::DefineProperty (const Napi::PropertyDescriptor& property);
[in] property: ANapi::PropertyDescriptor.
Define a property on the object.
DefineProperties()
void Napi::Object::DefineProperties (____ properties)
[in] properties: A list ofNapi::PropertyDescriptor. Can be one of the following types:- const std::initializer_listNapi::PropertyDescriptor&
- const std::vectorNapi::PropertyDescriptor&
Defines properties on the object.
Operator
Napi::PropertyLValue<std::string> Napi::Object::operator[] (const char* utf8name);
[in] utf8name: UTF-8 encoded null-terminated property name.
Returns a Napi::PropertyLValue as the named property or sets the named property.
Napi::PropertyLValue<std::string> Napi::Object::operator[] (const std::string& utf8name);
[in] utf8name: UTF-8 encoded property name.
Returns a Napi::PropertyLValue as the named property or sets the named property.
Napi::PropertyLValue<uint32_t> Napi::Object::operator[] (uint32_t index);
[in] index: Element index.
Returns a Napi::PropertyLValue or sets an indexed property or array element.
Napi::Value Napi::Object::operator[] (const char* utf8name) const;
[in] utf8name: UTF-8 encoded null-terminated property name.
Returns the named property as a Napi::Value.
Napi::Value Napi::Object::operator[] (const std::string& utf8name) const;
[in] utf8name: UTF-8 encoded property name.
Returns the named property as a Napi::Value.
Napi::Value Napi::Object::operator[] (uint32_t index) const;
[in] index: Element index.
Returns an indexed property or array element as a Napi::Value.