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Updated PercentageMath
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@ -22,19 +22,13 @@ library PercentageMath {
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* @return the percentage of value
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**/
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function percentMul(uint256 value, uint256 percentage) internal pure returns (uint256) {
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if (value == 0) {
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if (value == 0 || percentage == 0) {
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return 0;
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}
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uint256 result = value * percentage;
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require(value <= (type(uint256).max - HALF_PERCENT)/percentage, Errors.MULTIPLICATION_OVERFLOW);
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require(result / value == percentage, Errors.MULTIPLICATION_OVERFLOW);
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result += HALF_PERCENT;
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require(result >= HALF_PERCENT, Errors.ADDITION_OVERFLOW);
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return result / PERCENTAGE_FACTOR;
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return (value * percentage + HALF_PERCENT) / PERCENTAGE_FACTOR;
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}
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/**
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@ -47,14 +41,8 @@ library PercentageMath {
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require(percentage != 0, Errors.DIVISION_BY_ZERO);
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uint256 halfPercentage = percentage / 2;
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uint256 result = value * PERCENTAGE_FACTOR;
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require(value <= (type(uint256).max - halfPercentage)/PERCENTAGE_FACTOR, Errors.MULTIPLICATION_OVERFLOW);
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require(result / PERCENTAGE_FACTOR == value, Errors.MULTIPLICATION_OVERFLOW);
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result += halfPercentage;
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require(result >= halfPercentage, Errors.ADDITION_OVERFLOW);
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return result / percentage;
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return (value * PERCENTAGE_FACTOR + halfPercentage) / percentage;
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}
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}
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